|Faculty||Faculty of Education, Psychology and Art|
|Credit points, number of lectures||
|E-courses||MākZ4372: 3D graphic programmes (Maya II)|
|Course annotation||The purpose of The Class is to introduce the 3d graphical software Maya. The main goal is to familiarize students with the work interface of the software, as well as the dialogue windows, parameter panels and transformation possibilities. In study process students will also learn to use the visualization systems, lights, shadows, materials, textures, the process of creating an object in both polygonal and NURBS systems. Students will learn to create objects that can be animated, using the working tools and render the objects for further use.
|Results||Students will learn to create objects that can be animated, using the working tools and render the objects for further use.
|Course plan||1) Modeling basics in NURBS systems. L1, Lw4
2) Editing instruments in NURBS systems. L2, Lw2
3) Introduction to Mental Ray system. L2, Lw3
4) Lights in Mental Ray system.L2
5) Materials and structures in Mental Ray system.L2
6) Basics of animation. L2
7) Animation using “bones”. L2, Lw8
8) Creating and viewing of an animation AVI file. L2
|Requirements for obtaining credit points||The attendance of lectures and workshops is mandatory. There are three workshops planned in every semester. To receive credits for this class all workshop assignments must be completed, all midterms must be passed as well as the final examination.
Study class grade is determined using the following:
Midterm examinations - 2 expositions (25% each);
Final examination – exposition (50%).