|Faculty||Faculty of Education, Psychology and Art|
|Credit points, number of lectures||
|E-courses||MākZ4000: 3D digital graphics (MAYA I)|
|Course annotation||The purpose of The Class is to introduce the 3d graphical software Maya. The main goal is to familiarize students with the work interface of the software, as well as the dialogue windows, parameter panels and transformation possibilities. In study process students will also learn to use the visualization systems, lights, shadows, materials, textures, the process of creating an object in both polygonal and NURBS systems. Students will learn to create objects that can be animated, using the working tools and render the objects for further use.
|Results||Students will learn to create objects that can be animated, using the working tools and render the objects for further use.
|Course plan||1) Usage of the software. Transformations. L1
2) Introduction to the interface of the software “Maya”. L1
3) Projection windows and most frequently used dialogue windows. L2
4) Object structures in the software “Maya”. L2
5) Choosing a modeling method and visualization. L1, Lw1
6) Basics of polygonal modeling. L1, Lw9
7) Parameters of the polygonal editing instruments. L2, Lw8
8) Review of the light and shadow usage. L1, Lw1
9) Materials and structures. L1, Lw1
|Requirements for obtaining credit points||The attendance of lectures and workshops is mandatory. There are three workshops planned in every semester. To receive credits for this class all workshop assignments must be completed, all midterms must be passed as well as the final examination.
Study class grade is determined using the following:
Midterm examinations - 2 expositions (25% each);
Final examination – exposition (50%).